Paramount Pictures
Ghost in the shell
Director: Rupert Sanders
VFX Supervisor: Guillaume Rocheron & John Dykstra
Overview:
MPC Design’s involvement on Ghost in the shell varied vastly from visualizing the world’s interface technology, virtual set dressing and the complex hologram deconstruction of the Major and Kuze.
The main challenge was to create a futuristic portrayal of the world that was technically advanced but still felt authentic within the low-fi aesthetic of the film. A set of bespoke tools were designed specifically to meet the unique requirements of the project and close to 40 artists worked over a period of 6 months.
Narrative-based design that pushes the boundaries of physical space is evident throughout MPC Design’s key visual motifs in Ghost in the Shell.
Director: Rupert Sanders
Studio: Paramount Pictures
Production VFX Supervisors: Guillaume Rocheron, John Dykstra
Creative Director: Ryan Jefferson Hays
VFX Supervisors: Greg McKneally, Marcus Dryden
VFX Producer: Russell Forde
VFX Production Coordinators: Stefano Salvini, Goutham Hampankatta
VFX Team: Steve Oakley, Pedrom Dadgostar, Hendrik Freuer, Mike Little, Ross McCabe, Thomas Carrick, Anthony Bloor, Flavia Minnone, Mattias Lullini, Michael Diprose, Marcel Ruegenberg, Florence Ciuccoli, Jacob T. Oommen, Elangovan Ganeshan, Earnest Victor, Alexander Kulikov, Alex Snookes, Alessandro Granella, Alessandro Granella, Sugumar S, Andreas Feix, Pratyush Paruchuri, Giles Hicks, Mohanakrishnan C, Denis Krez, Edward Taylor
Design Team: James Brocklebank, Kerim Camdzic, Andrea Braga, Matthew Campbell, Florian Thamer, David Bauer, Michael Drayton, Gordon Spurs
Music & Sound Design: ECHOLAB